Lynth Update #7

Character models for The Lynth short film are well underway with early version characters nearing the point of being ready for retopology and rigging, and more complex characters reaching completion of primary forms. We have also done some reworking of the overall story and have an environment in the works. I’ve been hard at work sculpting one of the Lynth forms and will soon have its primary forms ready to go so it can move on to retopologizing and rigging while I complete the smaller details. We are hoping to use mesh to metahuman for the rigging of our more humanoid characters, but we are unsure if our later monster forms will be able to take that workflow or if they will need to be given a more standard rigging process. Time will tell.

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Lynth Update #8

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Big Lynth Update (#6)